A version of Roblox for Xbox One was announced in September 2015 and released on November 20. After completing development on the iOS version, Roblox began looking into releasing a version for Android devices, as well as video game consoles. By January 2014, the platform’s monthly player count had increased 10 to 12 million monthly players, although a majority of those players did not have registered accounts and instead played as “guests”. These early versions of Roblox were extremely basic, with player avatars having not been animated yet and various features only being present in their most simplified form. Baszucki and Cassel began development on Roblox shortly afterwards, modeled after Baszucki’s vision, and also created the Roblox Corporation.
Developers on the platform are able to create purchasable content through one-time purchases. By 2020, over 5,000 games on Roblox had been played over a million times, and over 20 had been played over one billion times. The platform has also been used to host virtual concerts and events, as well as advergames. As of February 2025, the platform has reported an average of 85.3 million daily active users. It was created by David Baszucki and Erik Cassel in 2004, and released to the public in 2006.
These tools were for automatic avatar customization and texture generation, the former being able to automatically convert three-dimensional body meshes into live-animated avatars and the latter creating textures of objects based on a text-to-image model. In March 2024, two generative artificial intelligence tools that were added to Roblox Studio in an effort to speed up content creation. He also discussed the Ready Player One and Ready Player Two books as being inspirations for the company’s ideas.
Other updates released around this time included adding support for character animations, Roblox Studio plugins, and Developer Stats, a feature that shows developers various statistics about their games, such as how many players were playing their game and for how long. On December 11 of that year, a full version of Roblox for iOS was released that allowed users to play games, although users were not able to use Roblox Studio. Due to its status as a user-created games platform, Roblox has a variety of popular games; by July 2020, at least 20 games had been played more than one billion times, and at least 5,000 have been played more than one million times. While only Roblox developers were able to create avatar items early on, the capabilities of user-generated content has expanded greatly over time. While Roblox is free-to-play, it features in-game purchases done through its virtual currency known as “Robux”, and game developers on the platform are able to create items that cost Robux. The platform hosts millions of user-created games (officially referred to as “experiences” since 2021), all created using a dialect of the programming language Lua and the platform’s game engine, Roblox Studio.
The Netherlands and Belgium have restricted certain games on the platform due to their regulations on in-game “lootboxes”, which give out items based on random or unknown chances, to reduce children’s exposure to gambling. In response to perceived moderation issues, there have been instances where players have formed “vigilante groups” to mass report predatory content and users on the platform. According to the company, the monthly player base includes half of all American children under the age of 16.
Accessibility
Throughout 2021, Roblox averaged 45.5 million daily active users, a 40% increase from the end of 2020. Efforts were also made towards making Roblox more accessible, with automatic machine translation being added to in-game chat in 2020, initially supporting 9 languages. Around this time, Roblox began further working towards a vision that Baszucki described as a 30-year long plan where in which users have a “fully-fledged digital identity” in an environment such as Roblox. By this point, over 20 games had been played more than one billion times, and at least 5,000 had been played more than one million times. By December 2016, the platform had about 30 million monthly active users, a number that had increased to 90 million by April 2019.
- According to the company, the monthly player base includes half of all American children under the age of 16.
- It was determined early on in development that the two would design Roblox to rely entirely on user-generated content, only providing the tools necessary for people to develop games, as well as the server hosting later in development.
- The games featured on Roblox vary in genre, from role-playing games to ones centered around escaping prison, among others.
- The growth of Roblox, both as a platform and as a company, continued into 2021 and the following years.
Roblox Studio and game design
It was determined early on in development that the two would design Roblox to rely entirely on user-generated content, only providing the tools necessary for people to develop games, as well as the server hosting later in development. An additional ‘tier’ of this system, known as “Trusted Connections”, allows verified users over the age of 13 to send unfiltered chat messages and personal information to each other. Games on Roblox greatly range in genre, and the content of these games effects its age rating. As of 2020, Roblox reported that more than 2 million developers used Roblox Studio to create more than 20 million games per year.
- As a response, Roblox hid advertisements from users under the age of 13 starting in March 2023.
- Through the Roblox “Developer Exchange” program, users are able to exchange their earned Robux for real-world money, as long as they have at least 30,000 Robux.
- After verification, communication will be further limited to prohibit people from talking to users outside of their perceived “age group”.
- While Roblox is free-to-play, it features in-game purchases done through its virtual currency known as “Robux”, and game developers on the platform are able to create items that cost Robux.
- In July 2020, Baszucki formally announced plans and goals for Roblox developers and users to build a “metaverse”, a concept that refers to several interconnected virtual worlds.
- Roblox has been criticized several times due to the content that is present on the platform, specifically the presence of sexual or politically extremist-related material.
As with games, avatar items on Roblox are mainly user-generated, though most items on the platform were made by Roblox themselves for most of the platform’s history. Roblox is an online game platform and game creation system built around user-generated content and games, officially referred to as “experiences”. According to the company, their monthly player base includes half of all American children under the age of 16. Several individual games on Roblox have accumulated revenues of over $10 million, while developers as a whole on the platform were collectively projected to have earned around $250 million over the course of 2020.
Roblox occasionally engages in events to promote films, such as ones held to promote Wonder Woman 1984 and Aquaman. Roblox Corporation annually hosts the Roblox Developers Conference, a three-day, invite-only event in San Francisco where top content creators on the site learn of upcoming changes to the platform. The 2020 edition of the Bloxy Awards, held virtually on the platform, drew 600,000 viewers. The sound was originally produced for the video game Messiah (2000), and it was replaced in 2022 after Roblox and the sound’s producer entered a copyright dispute. From December 2025 to January 2026, mandatory age verification to communicate on the platform in any capacity will be rolled out.
Roblox’s business model throughout this time has continued to be based around creating a metaverse, and attempting to increase the platform’s appeal. In January 2022, LuoBu was shut down, with Roblox stating that they were going to redevelop the release, and that LuoBu was only ever intended to be a test version. The growth of Roblox, both as a platform and as a company, continued into 2021 and the following years. Additionally, in 2019, Roblox released Roblox Premium, which replaced its previous Builders Club memberships. In April 2016, Roblox became available for Oculus Rift, alongside a variety of quality-of-life features made specifically for that platform.
Licensed and affiliated events
In light of the platform’s newfound popularity and use during lockdowns, Roblox introduced a new “Party Place” system, which were specific spaces that players could use to arrange meetups and events, such as virtual concerts. The most popular game on the platform around this time was the role-playing game Adopt Me! Additionally, the average number of daily active players in 2020 had increased by 85% compared to 2019. From 2013 to 2014, Roblox released several updates to their development tools, adding new features.
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Starting in December 2025 in certain territories and January 2026 worldwide, age verification will be required for all forms of communication on Roblox, including in-game chat (text and voice), direct messages, and joining communities. If one of the users is over the age of 18 while the other user is between 13 and 17, then both parties must prove that they know each other in real life. Players can also join ‘communities’ (formerly known as Groups), where users can send messages in an internet forum-like environment. To verify their age, users can either use an ID or have a video of themselves analyzed by age estimation software.
One of the most successful creators on the platform at the time was Luke Weber, known on Roblox as “Stickmasterluke”, who had a following of over ten million plays across all of his games combined. By this point in the platform’s history, several games had been played million of times. By August 2011, Roblox had about 6.8 million active users monthly, becoming the second-most popular kids entertainment site. Games that were made by the community early in the platform’s history included paintball games, haunted houses and model trains that players could ride. After verification, communication will be further limited to prohibit people from talking to users outside of their perceived “age group”.
About this game
The company also expressed interest in porting Roblox to other virtual reality devices in the future. Around this time, Roblox optimized the way that its different releases were developed over the course of 3 years, reaching a point where only a minimal amount of engineers were needed to maintain the platforms it was available on and all versions functioned off of the same APIs. In August 2019, Roblox began allowing select users to upload their own accessories, a service that was later expanded to include various other types of accessories. As part of these plans, several other features were announced that would allow creators more freedom in their works, hoping to make them more “immersive” and making collaboration between developers easier.
2009: Creation and early history
The developer has not yet indicated which accessibility features this app supports. Your files and memories are secure in the cloud with 5GB of storage for free and 1TB with a paid Microsoft 365 subscription. Anyone in your organization can quickly create documents, presentations, and worksheets within a single, unified app experience.
Baszucki and Cassel worked alone while making the earlier versions of Roblox, and created their own games on the platform before the creation tools were completed. To assist in the creation of games, Roblox Studio features multiple pre-made templates that users can modify. Games can be created by any user through the platform’s game engine, Roblox Studio, and then shared to and played by other players.
Roblox (/ˈroʊblɒks/ ⓘ ROH-bloks) is an online game platform and game creation system developed by Roblox vegas casino apk Corporation that allows users to program and play games created by themselves or other users. Features that were added to Roblox during this time have included voice chat for users over the age of 13 that had their age verified through ID. A system that allowed users to publish their games on the platform was later released, based on an approval process. In 2008, the Roblox Corporation stopped actively creating their own games to demonstrate the platform’s capabilities, becoming entirely reliant on user-created games.
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Additionally, users with an active Roblox Premium subscription are able to trade limiteds amongst each other. Since 2019, select users have gained the ability to publish avatar accessories, animations, bundles and more. Robux can be used to purchase virtual items that the player can use on their virtual character (or “avatar”) on the platform, or access experiences that require payment. While Roblox is free-to-play, it features a virtual currency known as “Robux” that can be purchased with real-world money.